2024年9月java贪吃蛇(贪吃蛇 java代码)
⑴java贪吃蛇(贪吃蛇java代码
⑵所以游戏一开始nodeArray就变为://nodeArray.addLast(newNode(x,y));matrix=true;}//创建食物food=createFood();matrix=true;}publicvoidchangeDirection(intnewDirection){//改变的方向不能与原来方向同向或反向if(direction%!=newDirection%){direction=newDirection;}}/***运行一次*return*/publicbooleanmoveOn(){Noden=(Node)nodeArray.getFirst();intx=n.x;inty=n.y;//根据方向增减坐标值switch(direction){caseUP:y--;break;caseDOWN:y++;break;caseLEFT:x--;break;caseRIGHT:x++;break;}//如果新坐标落在有效范围内,失败}publicvoidrun(){running=true;while(running){try{Thread.sleep(timeInterval);}catch(Exceptione){break;}if(!paused){if(moveOn()){setChanged();//Model通知View数据已经更新notifyObservers();}else{JOptionPane.showMessageDialog(null,“youfailed“,“GameOver“,JOptionPane.INFORMATION_MESSAGE);break;}}}running=false;}privateNodecreateFood(){intx=;inty=;//随机获取一个有效区域内的与蛇体和食物不重叠的位置do{Randomr=newRandom();x=r.nextInt(maxX);y=r.nextInt(maxY);}while(matrix);returnnewNode(x,y);}publicvoidspeedUp(){timeInterval*=speedChangeRate;}publicvoidspeedDown(){timeInterval/=speedChangeRate;}publicvoidchangePauseState(){paused=!paused;}publicStringtoString(){Stringresult=““;for(inti=;i《nodeArray.size();++i){Noden=(Node)nodeArray.get(i);result+=““;}returnresult;}}classNode{intx;inty;Node(intx,inty){this.x=x;this.y=y;}}------------------------------------------------------------、packagemvcTest;//SnakeView.javaimportjavax.swing.*;importjava.awt.*;importjava.util.Iterator;importjava.util.LinkedList;importjava.util.Observable;importjava.util.Observer;/***MVC模式中得Viewer,本文目录贪吃蛇java代码用JAVA设计游戏:贪吃蛇游戏java贪吃蛇技术选型怎么写的贪吃蛇java代码自己写着玩的,很简单,你试一试哦...主要用了javax.swing.Timer这个类:importjava.awt.*;importjavax.swing.*;SuppressWarnings(“serial“)publilassMainClassextendsJFrame{ControlSnakecontrol;Toolkitkit;Dimensiondimen;publicstaticvoidmain(Stringargs){newMainClass(“mysnake“);}publicMainClass(Strings){super(s);control=newControlSnake();control.setFocusable(true);kit=Toolkit.getDefaultToolkit();dimen=kit.getScreenSize();add(control);setLayout(newBorderLayout());setLocation(dimen.width/,dimen.height/);//dimen.width/,dimen.height/setSize(FWIDTH,FHEIGHT);setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);setResizable(false);setVisible(true);}publicstaticfinalintFWIDTH=;publicstaticfinalintFHEIGHT=;}importjava.util.*;importjava.awt.*;importjava.awt.event.*;importjavax.swing.*;importjavax.swing.Timer;importjava.util.Random;SuppressWarnings(“serial“)publilassControlSnakeextendsJPanelimplementsActionListener{Randomrand;ArrayList《Point》list,listBody;Stringstr,str;staticbooleankey;intx,y,dx,dy,fx,fy,flag;intsnakeBody;intspeed;publiontrolSnake(){snakeBody=;str=“上下左右方向键控制P键暂停...“;str=“现在的长度为:“+snakeBody;key=true;flag=;speed=;rand=newRandom();list=newArrayList《Point》();listBody=newArrayList《Point》();x=;y=;list.add(newPoint(x,y));listBody.add(list.get());dx=;dy=;fx=rand.nextInt()*+;//fy=rand.nextInt()*+;//setBackground(Color.WHITE);setSize(newDimension(,));finalTimertime=newTimer(speed,this);time.start();addKeyListener(newKeyAdapter(){publicvoidkeyPressed(KeyEvente){if(e.getKeyCode()==){dx=-;dy=;}elseif(e.getKeyCode()==){dx=;dy=-;}elseif(e.getKeyCode()==){dx=;dy=;}elseif(e.getKeyCode()==){dx=;dy=;}elseif(e.getKeyCode()==){if(flag%==){time.stop();}if(flag%==){time.start();}flag++;}}});}publicvoidpaint(Graphicsg){g.setColor(Color.WHITE);g.fillRect(,,,);g.setColor(Color.DARK_GRAY);g.drawLine(,,,);g.drawLine(,,,);g.drawLine(,,,);g.drawLine(,,,);g.setColor(Color.PINK);for(inti=;i《listBody.size();i++){g.fillRect(listBody.get(i).x,listBody.get(i).y,,);}g.fillRect(x,y,,);g.setColor(Color.ORANGE);g.fillRect(fx,fy,,);g.setColor(Color.DARK_GRAY);str=“现在的长度为:“+snakeBody;g.drawString(str,,);g.drawString(str,,);}publicvoidactionPerformed(ActionEvente){x+=dx;y+=dy;if(makeOut()==false){JOptionPane.showMessageDialog(null,“重新开始......“);speed=;snakeBody=;x=;y=;list.clear();list.add(newPoint(x,y));listBody.clear();listBody.add(list.get());dx=;dy=;}addPoint(x,y);if(x==fx&&y==fy){speed=(int)(speed*.);//速度增加参数if(speed《){speed=;}fx=rand.nextInt()*+;//fy=rand.nextInt()*+;//snakeBody++;//}//repaint();}publicvoidaddPoint(intxx,intyy){//动态的记录最新发生的步以内的移动过的坐标//并画出最新的snakeBodyif(list.size()《){//蛇身长度最长为list.add(newPoint(xx,yy));}else{list.remove();list.add(newPoint(xx,yy));}if(snakeBody==){listBody.remove();listBody.add(,list.get(list.size()-));}else{listBody.clear();if(list.size()《snakeBody){for(inti=list.size()-;i》;i--){listBody.add(list.get(i));}}else{for(inti=list.size()-;listBody.size()《snakeBody;i--){listBody.add(list.get(i));}}}}publicbooleanmakeOut(){if((x《||y《)||(x》||y》)){returnfalse;}for(inti=;i《listBody.size()-;i++){for(intj=i+;j《listBody.size();j++){if(listBody.get(i).equals(listBody.get(j))){returnfalse;}}}returntrue;}}用JAVA设计游戏:贪吃蛇游戏用MVC方式实现的贪吃蛇游戏,负责所有游戏相关数据及运行*/classSnakeModelextendsObservableimplementsRunnable{booleanmatrix;//指示位置上有没蛇体或食物LinkedListnodeArray=newLinkedList();//蛇体Nodefood;intmaxX;intmaxY;intdirection=;//蛇运行的方向booleanrunning=false;//运行状态inttimeInterval=;//时间间隔,只负责对数据的显示,而不用理会游戏的控制逻辑*/publilassSnakeViewimplementsObserver{SnakeControlcontrol=null;SnakeModelmodel=null;JFramemainFrame;CanvaspaintCanvas;JLabellabelScore;publicstaticfinalintcanvasWidth=;publicstaticfinalintcanvasHeight=;publicstaticfinalintnodeWidth=;publicstaticfinalintnodeHeight=;publicSnakeView(SnakeModelmodel,SnakeControlcontrol){this.model=model;this.control=control;mainFrame=newJFrame(“GreedSnake“);Containercp=mainFrame.getContentPane();//创建顶部的分数显示labelScore=newJLabel(“Score:“);cp.add(labelScore,BorderLayout.NORTH);//创建中间的游戏显示区域paintCanvas=newCanvas();paintCanvas.setSize(canvasWidth+,canvasHeight+);paintCanvas.addKeyListener(control);cp.add(paintCanvas,BorderLayout.CENTER);//创建底下的帮助栏JPanelpanelButtom=newJPanel();panelButtom.setLayout(newBorderLayout());JLabellabelHelp;labelHelp=newJLabel(“PageUp,PageDownforspeed;“,JLabel.CENTER);panelButtom.add(labelHelp,BorderLayout.NORTH);labelHelp=newJLabel(“ENTERorRorSforstart;“,JLabel.CENTER);panelButtom.add(labelHelp,BorderLayout.CENTER);labelHelp=newJLabel(“SPACEorPforpause“,JLabel.CENTER);panelButtom.add(labelHelp,BorderLayout.SOUTH);cp.add(panelButtom,BorderLayout.SOUTH);mainFrame.addKeyListener(control);mainFrame.pack();mainFrame.setResizable(false);mainFrame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);mainFrame.setVisible(true);}voidrepaint(){Graphicsg=paintCanvas.getGraphics();//drawbackgroundg.setColor(Color.WHITE);g.fillRect(,,canvasWidth,canvasHeight);//drawthesnakeg.setColor(Color.BLACK);LinkedListna=model.nodeArray;Iteratorit=na.iterator();while(it.hasNext()){Noden=(Node)it.next();drawNode(g,n);}//drawthefoodg.setColor(Color.RED);Noden=model.food;drawNode(g,n);updateScore();}privatevoiddrawNode(Graphicsg,Noden){g.fillRect(n.x*nodeWidth,n.y*nodeHeight,nodeWidth-,nodeHeight-);}publicvoidupdateScore(){Strings=“Score:“+model.score;labelScore.setText(s);}publicvoidupdate(Observableo,Objectarg){repaint();}}-------------------------------------------------------------java贪吃蛇技术选型怎么写的Java贪吃蛇技术选型一般需要考虑以下几点:开发平台:需要选择适用于Java语言的开发平台,毫秒doublespeedChangeRate=.;//每次得速度变化率booleanpaused=false;//暂停标志intscore=;//得分intcountMove=;//吃到食物前移动的次数//UPandDOWNshouldbeeven//RIGHTandLEFTshouldbeoddpublicstaticfinalintUP=;publicstaticfinalintDOWN=;publicstaticfinalintLEFT=;publicstaticfinalintRIGHT=;publicSnakeModel(intmaxX,intmaxY){this.maxX=maxX;this.maxY=maxY;reset();}publicvoidreset(){direction=SnakeModel.UP;//蛇运行的方向timeInterval=;//时间间隔,并把用户操作通知Model*/publilassSnakeControlimplementsKeyListener{SnakeModelmodel;publicSnakeControl(SnakeModelmodel){this.model=model;}publicvoidkeyPressed(KeyEvente){intkeyCode=e.getKeyCode();if(model.running){//运行状态下,*/packagemvcTest;/***authorWangYu*version.*Description:*《/pre》*Createon:Date:--Time:::*LastModified:*History:*/publilassGreedSnake{publicstaticvoidmain(Stringargs){SnakeModelmodel=newSnakeModel(,);SnakeControlcontrol=newSnakeControl(model);SnakeViewview=newSnakeView(model,control);//添加一个观察者。
⑶自己写着玩的,很简单,你试一试哦...主要用了javax.swing.Timer这个类:importjava.awt.*;importjavax.swing.*;SuppressWarnings(“serial“)publilassMainClassextendsJFrame{ControlSnakecontrol;Toolkitkit;Dimensiondimen;publicstaticvoidmain(Stringargs){newMainClass(“mysnake“);}publicMainClass(Strings){super(s);control=newControlSnake();control.setFocusable(true);kit=Toolkit.getDefaultToolkit();dimen=kit.getScreenSize();add(control);setLayout(newBorderLayout());setLocation(dimen.width/,dimen.height/);//dimen.width/,dimen.height/setSize(FWIDTH,FHEIGHT);setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);setResizable(false);setVisible(true);}publicstaticfinalintFWIDTH=;publicstaticfinalintFHEIGHT=;}importjava.util.*;importjava.awt.*;importjava.awt.event.*;importjavax.swing.*;importjavax.swing.Timer;importjava.util.Random;SuppressWarnings(“serial“)publilassControlSnakeextendsJPanelimplementsActionListener{Randomrand;ArrayList《Point》list,listBody;Stringstr,str;staticbooleankey;intx,y,dx,dy,fx,fy,flag;intsnakeBody;intspeed;publiontrolSnake(){snakeBody=;str=“上下左右方向键控制P键暂停...“;str=“现在的长度为:“+snakeBody;key=true;flag=;speed=;rand=newRandom();list=newArrayList《Point》();listBody=newArrayList《Point》();x=;y=;list.add(newPoint(x,y));listBody.add(list.get());dx=;dy=;fx=rand.nextInt()*+;//fy=rand.nextInt()*+;//setBackground(Color.WHITE);setSize(newDimension(,));finalTimertime=newTimer(speed,this);time.start();addKeyListener(newKeyAdapter(){publicvoidkeyPressed(KeyEvente){if(e.getKeyCode()==){dx=-;dy=;}elseif(e.getKeyCode()==){dx=;dy=-;}elseif(e.getKeyCode()==){dx=;dy=;}elseif(e.getKeyCode()==){dx=;dy=;}elseif(e.getKeyCode()==){if(flag%==){time.stop();}if(flag%==){time.start();}flag++;}}});}publicvoidpaint(Graphicsg){g.setColor(Color.WHITE);g.fillRect(,,,);g.setColor(Color.DARK_GRAY);g.drawLine(,,,);g.drawLine(,,,);g.drawLine(,,,);g.drawLine(,,,);g.setColor(Color.PINK);for(inti=;i《listBody.size();i++){g.fillRect(listBody.get(i).x,listBody.get(i).y,,);}g.fillRect(x,y,,);g.setColor(Color.ORANGE);g.fillRect(fx,fy,,);g.setColor(Color.DARK_GRAY);str=“现在的长度为:“+snakeBody;g.drawString(str,,);g.drawString(str,,);}publicvoidactionPerformed(ActionEvente){x+=dx;y+=dy;if(makeOut()==false){JOptionPane.showMessageDialog(null,“重新开始......“);speed=;snakeBody=;x=;y=;list.clear();list.add(newPoint(x,y));listBody.clear();listBody.add(list.get());dx=;dy=;}addPoint(x,y);if(x==fx&&y==fy){speed=(int)(speed*.);//速度增加参数if(speed《){speed=;}fx=rand.nextInt()*+;//fy=rand.nextInt()*+;//snakeBody++;//}//repaint();}publicvoidaddPoint(intxx,intyy){//动态的记录最新发生的步以内的移动过的坐标//并画出最新的snakeBodyif(list.size()《){//蛇身长度最长为list.add(newPoint(xx,yy));}else{list.remove();list.add(newPoint(xx,yy));}if(snakeBody==){listBody.remove();listBody.add(,list.get(list.size()-));}else{listBody.clear();if(list.size()《snakeBody){for(inti=list.size()-;i》;i--){listBody.add(list.get(i));}}else{for(inti=list.size()-;listBody.size()《snakeBody;i--){listBody.add(list.get(i));}}}}publicbooleanmakeOut(){if((x《||y《)||(x》||y》)){returnfalse;}for(inti=;i《listBody.size()-;i++){for(intj=i+;j《listBody.size();j++){if(listBody.get(i).equals(listBody.get(j))){returnfalse;}}}returntrue;}}
⑷用JAVA设计游戏:贪吃蛇游戏
⑸用MVC方式实现的贪吃蛇游戏,共有个类。运行GreedSnake运行即可。主要是观察者模式的使用,我已经添加了很多注释了。、/**程序名称:贪食蛇*原作者:BigF*修改者:algo*说明:我以前也用C写过这个程序,现在看到BigF用Java写的这个,发现虽然作者自称是Java的初学者,*但是明显编写程序的素养不错,程序结构写得很清晰,有些细微得地方也写得很简洁,一时兴起之*下,我认真解读了这个程序,发现数据和表现分开得很好,而我近日正在学习MVC设计模式,*因此尝试把程序得结构改了一下,用MVC模式来实现,对源程序得改动不多。*我同时也为程序增加了一些自己理解得注释,希望对大家阅读有帮助。*/packagemvcTest;/***authorWangYu*version.*Description:*《/pre》*Createon:Date:--Time:::*LastModified:*History:*/publilassGreedSnake{publicstaticvoidmain(Stringargs){SnakeModelmodel=newSnakeModel(,);SnakeControlcontrol=newSnakeControl(model);SnakeViewview=newSnakeView(model,control);//添加一个观察者,让view成为model的观察者model.addObserver(view);(newThread(model)).start();}}-------------------------------------------------------------、packagemvcTest;//SnakeControl.javaimportjava.awt.event.KeyEvent;importjava.awt.event.KeyListener;/***MVC中的Controler,负责接收用户的操作,并把用户操作通知Model*/publilassSnakeControlimplementsKeyListener{SnakeModelmodel;publicSnakeControl(SnakeModelmodel){this.model=model;}publicvoidkeyPressed(KeyEvente){intkeyCode=e.getKeyCode();if(model.running){//运行状态下,处理的按键switch(keyCode){caseKeyEvent.VK_UP:model.changeDirection(SnakeModel.UP);break;caseKeyEvent.VK_DOWN:model.changeDirection(SnakeModel.DOWN);break;caseKeyEvent.VK_LEFT:model.changeDirection(SnakeModel.LEFT);break;caseKeyEvent.VK_RIGHT:model.changeDirection(SnakeModel.RIGHT);break;caseKeyEvent.VK_ADD:caseKeyEvent.VK_PAGE_UP:model.speedUp();break;caseKeyEvent.VK_SUBTRACT:caseKeyEvent.VK_PAGE_DOWN:model.speedDown();break;caseKeyEvent.VK_SPACE:caseKeyEvent.VK_P:model.changePauseState();break;default:}}//任何情况下处理的按键,按键导致重新启动游戏if(keyCode==KeyEvent.VK_R||keyCode==KeyEvent.VK_S||keyCode==KeyEvent.VK_ENTER){model.reset();}}publicvoidkeyReleased(KeyEvente){}publicvoidkeyTyped(KeyEvente){}}-------------------------------------------------------------、/***/packagemvcTest;/***游戏的Model类,负责所有游戏相关数据及运行*authorWangYu*version.*Description:*《/pre》*Createon:Date:--Time:::*LastModified:*History:*///SnakeModel.javaimportjavax.swing.*;importjava.util.Arrays;importjava.util.LinkedList;importjava.util.Observable;importjava.util.Random;/***游戏的Model类,负责所有游戏相关数据及运行*/classSnakeModelextendsObservableimplementsRunnable{booleanmatrix;//指示位置上有没蛇体或食物LinkedListnodeArray=newLinkedList();//蛇体Nodefood;intmaxX;intmaxY;intdirection=;//蛇运行的方向booleanrunning=false;//运行状态inttimeInterval=;//时间间隔,毫秒doublespeedChangeRate=.;//每次得速度变化率booleanpaused=false;//暂停标志intscore=;//得分intcountMove=;//吃到食物前移动的次数//UPandDOWNshouldbeeven//RIGHTandLEFTshouldbeoddpublicstaticfinalintUP=;publicstaticfinalintDOWN=;publicstaticfinalintLEFT=;publicstaticfinalintRIGHT=;publicSnakeModel(intmaxX,intmaxY){this.maxX=maxX;this.maxY=maxY;reset();}publicvoidreset(){direction=SnakeModel.UP;//蛇运行的方向timeInterval=;//时间间隔,毫秒paused=false;//暂停标志score=;//得分countMove=;//吃到食物前移动的次数//initialmatirx,全部清matrix=newboolean;for(inti=;i《maxX;++i){matrix;Arrays.fill(matrix,false);}//initialthesnake//初始化蛇体,如果横向位置超过个,长度为,否则为横向位置的一半intinitArrayLength=maxX》?:maxX/;nodeArray.clear();for(inti=;i《initArrayLength;++i){intx=maxX/+i;//maxX被初始化为inty=maxY/;//maxY被初始化为//nodeArray//默认的运行方向向上,所以游戏一开始nodeArray就变为://nodeArray.addLast(newNode(x,y));matrix=true;}//创建食物food=createFood();matrix=true;}publicvoidchangeDirection(intnewDirection){//改变的方向不能与原来方向同向或反向if(direction%!=newDirection%){direction=newDirection;}}/***运行一次*return*/publicbooleanmoveOn(){Noden=(Node)nodeArray.getFirst();intx=n.x;inty=n.y;//根据方向增减坐标值switch(direction){caseUP:y--;break;caseDOWN:y++;break;caseLEFT:x--;break;caseRIGHT:x++;break;}//如果新坐标落在有效范围内,则进行处理if((《=x&&x《maxX)&&(《=y&&y《maxY)){if(matrix){//如果新坐标的点上有东西(蛇体或者食物if(x==food.x&&y==food.y){//吃到食物,成功nodeArray.addFirst(food);//从蛇头赠长//分数规则,与移动改变方向的次数和速度两个元素有关intscoreGet=(-*countMove)/timeInterval;score+=scoreGet》?scoreGet:;countMove=;food=createFood();//创建新的食物matrix=true;//设置食物所在位置returntrue;}else//吃到蛇体自身,失败returnfalse;}else{//如果新坐标的点上没有东西(蛇体,移动蛇体nodeArray.addFirst(newNode(x,y));matrix=true;n=(Node)nodeArray.removeLast();matrix=false;countMove++;returntrue;}}returnfalse;//触到边线,失败}publicvoidrun(){running=true;while(running){try{Thread.sleep(timeInterval);}catch(Exceptione){break;}if(!paused){if(moveOn()){setChanged();//Model通知View数据已经更新notifyObservers();}else{JOptionPane.showMessageDialog(null,“youfailed“,“GameOver“,JOptionPane.INFORMATION_MESSAGE);break;}}}running=false;}privateNodecreateFood(){intx=;inty=;//随机获取一个有效区域内的与蛇体和食物不重叠的位置do{Randomr=newRandom();x=r.nextInt(maxX);y=r.nextInt(maxY);}while(matrix);returnnewNode(x,y);}publicvoidspeedUp(){timeInterval*=speedChangeRate;}publicvoidspeedDown(){timeInterval/=speedChangeRate;}publicvoidchangePauseState(){paused=!paused;}publicStringtoString(){Stringresult=““;for(inti=;i《nodeArray.size();++i){Noden=(Node)nodeArray.get(i);result+=““;}returnresult;}}classNode{intx;inty;Node(intx,inty){this.x=x;this.y=y;}}------------------------------------------------------------、packagemvcTest;//SnakeView.javaimportjavax.swing.*;importjava.awt.*;importjava.util.Iterator;importjava.util.LinkedList;importjava.util.Observable;importjava.util.Observer;/***MVC模式中得Viewer,只负责对数据的显示,而不用理会游戏的控制逻辑*/publilassSnakeViewimplementsObserver{SnakeControlcontrol=null;SnakeModelmodel=null;JFramemainFrame;CanvaspaintCanvas;JLabellabelScore;publicstaticfinalintcanvasWidth=;publicstaticfinalintcanvasHeight=;publicstaticfinalintnodeWidth=;publicstaticfinalintnodeHeight=;publicSnakeView(SnakeModelmodel,SnakeControlcontrol){this.model=model;this.control=control;mainFrame=newJFrame(“GreedSnake“);Containercp=mainFrame.getContentPane();//创建顶部的分数显示labelScore=newJLabel(“Score:“);cp.add(labelScore,BorderLayout.NORTH);//创建中间的游戏显示区域paintCanvas=newCanvas();paintCanvas.setSize(canvasWidth+,canvasHeight+);paintCanvas.addKeyListener(control);cp.add(paintCanvas,BorderLayout.CENTER);//创建底下的帮助栏JPanelpanelButtom=newJPanel();panelButtom.setLayout(newBorderLayout());JLabellabelHelp;labelHelp=newJLabel(“PageUp,PageDownforspeed;“,JLabel.CENTER);panelButtom.add(labelHelp,BorderLayout.NORTH);labelHelp=newJLabel(“ENTERorRorSforstart;“,JLabel.CENTER);panelButtom.add(labelHelp,BorderLayout.CENTER);labelHelp=newJLabel(“SPACEorPforpause“,JLabel.CENTER);panelButtom.add(labelHelp,BorderLayout.SOUTH);cp.add(panelButtom,BorderLayout.SOUTH);mainFrame.addKeyListener(control);mainFrame.pack();mainFrame.setResizable(false);mainFrame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);mainFrame.setVisible(true);}voidrepaint(){Graphicsg=paintCanvas.getGraphics();//drawbackgroundg.setColor(Color.WHITE);g.fillRect(,,canvasWidth,canvasHeight);//drawthesnakeg.setColor(Color.BLACK);LinkedListna=model.nodeArray;Iteratorit=na.iterator();while(it.hasNext()){Noden=(Node)it.next();drawNode(g,n);}//drawthefoodg.setColor(Color.RED);Noden=model.food;drawNode(g,n);updateScore();}privatevoiddrawNode(Graphicsg,Noden){g.fillRect(n.x*nodeWidth,n.y*nodeHeight,nodeWidth-,nodeHeight-);}publicvoidupdateScore(){Strings=“Score:“+model.score;labelScore.setText(s);}publicvoidupdate(Observableo,Objectarg){repaint();}}-------------------------------------------------------------
⑹java贪吃蛇技术选型怎么写的
⑺Java贪吃蛇技术选型一般需要考虑以下几点:
⑻希望以上内容能够帮助您了解Java贪吃蛇技术选型。如果您有其他问题,欢迎随时告诉我,我会尽力为您解答。